Overzicht mogelijke fixes!

Een van de developers heeft op BattleLog een overzicht van allerlei mogelijke balances en fixes geplaatst. Geen garantie dus, maar wel ideeën waar ze naar aan het kijken zijn. Als je jouw 2 ct-jes kwijt wilt gewoon replyen in het topic op BattleLog, als je ze liever hier laat natuurlijk ook prima, volg de link naar het forum voor de uitgebreide lijst, hieronder de meest interessante opties:


  • Slightly increased the AEK971, ASVAL and/or M249 recoilReduced the recoil of the SKS rifle.
  • Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles. Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
  • C4 will no longer be detonatable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
  • The player may now have a maximum number of mines which will persist after the player’s death. Deploying more than the maximum of 6 mines will remove a previous mine from the world. Claymores now also persist through death, the player can have 2 claymores planted.
  • Semiautomatic weapons will no longer “jam” if the player presses fire faster than the weapon is capable of shooting. Some semi automatic weapons have had their rates of fire adjusted to fit this change.
  • Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry.
  • Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
  • Significantly increased the damage of the Javelin and Air to Ground missiles against laser designated targets. Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.
  • Increased the damage the MBT’s primary weapon does to other main battle tanks.
  • Guided Rockets will now only track ground targets, as originally intended.
  • Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
  • Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots. Spawn protection will no longer be canceled by the player looking around.
  • Reduced the black screen fade in time on spawn.

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