Patch incoming! Dinsdag gehaktdag

De Sint vertrekt natuurlijk ’s ochtends vroeg al op 6 december en terwijl hij onze zeehaven uitvaart zijn die gekke Zweden aan het patchen, zie BattleLog. Het is ook geen kleintje dus zorg dat je PC genoeg downloadlimiet/-capaciteit heeft. Jawel, 2 GB Client update! Hoezo zo groot?

“The client update is large because it contains most of the content for Back to Karkand.”

En verder (the good, best and very nice stuff)

Tweaked the chat, it should now be a bit easier to read
Added alternate HUD colors to help colorblinds
Tweaked Tactical Light so it is not as blinding over longer ranges
Tweaked the IRNV scope so it is limited to usage only at close range
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots
Reduced the damage done to Armored Vehicles and Infantry from AA guns
Increased the power of Stingers against Jets + Flares reload times for Jets and Helicopter Gunners have been increased

En als toetje

Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.
Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold — that’s when the real round starts

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